Summer_Gdev_DoorProblem
As I read this text, I feel like there are so many roles that are unnecessary. Possibly because I like basically everything in game design, I don't find the job of a sound designer and audio engineer to be very different. Every role sounds very bad to me when they are separated, especially jobs of a programmer (including gameplay programmer, core engine programmer, network programmer, etc). Personally, I don't see why I would be interested in the game industry if the only thing I have to do is to write code, while I'm fine with writing code. Programming is like a pathway to creating a new game for me, and I wouldn't be happy if all I do is to listen to someone else's idea or look at a design doc and... write code all day. It just sounds terrible that all I do is to do whatever other people tell me to do. The best for me would be a combination of everything except for the roles that include any kind of leader (like the art director) or communications with others (like customer support). The role of a player also seems great...
I wasn't really expecting a position about the lighter, or the release engineer. I do recognize that the lighting in the game, especially 2D RPG games, are especially important to the vibe that the game creates, but I thought that's the job of an environment artist; and similar for the release engineer, I thought programmers are supposed to do this part and I also didn't realize that the programmers also divide the work.
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