Action game elaboration, updated on April 5th.

Development log

Comments

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For this update:

 - Added a selection box showing which cat the player is selecting before confirming selection (space)

 - Added effect of cats jumping

 - Added icons near cats' score boxes, switching between happy/sad when scoring/losing points & normal icon when score is not changing

 - Fixed the collision when a cat is knocked out

(1 edit)

Playtesting notes:

(P.S: I managed to fix suggestions from the first playtest, and partially the second one, but I didn't have enough time to fix other things from the playtest 2 and 3, since the feedback were given on Monday...)

Playtest 1:

The player1 and player2 selection screen look too similar - fixed by changing the text art. 

I want to know the description for cats I'm selecting before entering the game... maybe add special abilities to each cat instead of just selecting images that do not matter in the game - added abilities and text description

Add a title screen maybe - added

Shit the art is nice

Playtest 2:

Sometimes when pressed "E" unable to enter the game

One person cannot play this game alone

When a player is jumping very high, another player may not be seen - I tried to fix it, but I wasn't able to do so. Maybe fix the height two players can jump and the screen display? The suggestion my play tester provided me is to make the screen the same size as the display and get rid of the camera (which implies that my camera function is not working very well I guess...)

Players who are not part of this class may not understand how to play this game - give instructions maybe, like jump onto another player to score points

"This game is actually fun and the art is cute. The only thing is that you didn't provide me another player which made this game not suitable for me since I don't have friends"

The long cat is very cute. 

Playtest 3:

Make more cats

There should be a cat icon under the score for the player to know which score corresponds to which cat

There should be operating instructions near the score box, maybe

The selection screen should be more intuitive for the players - (possible solution: add animation of the cats of how they behave?)

Also for the selection screen - maybe have one textbox, then click on the cats to change the text and highlight the cat, then space to confirm. 

If two players choose the same cat, it is hard to tell in the game - Maybe add a sprite following the two cats showing P1 and P2